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What do you want to achieve? Keep it simple and clear!
I need to play the animation and have all the parts that are animated show
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What is the issue? Include screenshots / videos if possible!
My issue is that it only plays the gun animation, not the gun and the rig animation.
Working in studio:
Not working in game (Studio play test):
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I didn’t find anything.
How are you applying your animation via script? Is this a cutscene of an NPC or the player?
This might just come down to how the animation was started via script, strange how it only did the gun animation.
Also, one more question, are the gun animation and player animation in the same thing, or are they separate?
LucensCat
(lemoncat)
#3
Is the rig you are using in the playtest anchored?
No, it’s the basic moon animator character (R6)
It’s a script, this is an npc, and this is in the same thing
UmomU38
(PrinceCharming)
#6
Have you saved the animation and put into an animation value?
Because you can’t make the animation unless you call it in a script for the NPC.
As you can see in the video the animation plays, but the rig doesn’t move
1 Like
The gun and rig are in the same model.
This should help:
1 Like
UmomU38
(PrinceCharming)
#9
Good point.
Is the gun/part connect to the rig?
And theres no error lines in the outliner right?
There’s no errors and the gun part isn’t connected to the rig
They’re all connected to Main (near the bottom in the image)
It has something to do with the humanoid, I removed it and tested and it worked
I found the issue, I’m not playing the animation through the humanoid for the npc