I use headstack way to animate gun model but my arm animation is not allign with the same way animation editor
here is the arm idle animation misallign
here is in the animation editor
I have try changing changing animation priority
I have try remake the animation in moon animator2 and same problem
any help would be nice
client code
local player = game.Players.LocalPlayer
local character = player.Character
local Mouse = player:GetMouse()
local tool = script.Parent
local Cursor = game.Players.LocalPlayer:GetMouse().Icon
local MaxFireRate = 0.066
local Debounce = false
local Reloading = false
local HudUpdate = game.ReplicatedStorage.Hud.HudUpdate
local ContextActionService = game:GetService("ContextActionService")
function onSpawn()
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true);
end
onSpawn();
character:WaitForChild("Humanoid").Died:Connect(function()
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false);
end)
local Run = Instance.new("Animation")
Run.AnimationId = "rbxassetid://11523947534"
local Idle = Instance.new("Animation")
Idle.AnimationId = "rbxassetid://11947645089"
local Shooting = Instance.new("Animation")
Shooting.AnimationId ="rbxassetid://11947636807"
local ReloadAni = Instance.new("Animation")
ReloadAni.AnimationId = "rbxassetid://11947559770"
local animation = Instance.new("Animation")
local animator = character.Humanoid:FindFirstChildOfClass("Animator")
local IdlePlay = animator:LoadAnimation(Idle)
local ShootingPlay = animator:LoadAnimation(Shooting)
local Runplay = animator:LoadAnimation(Run)
local ReloadAni = animator:LoadAnimation(ReloadAni)
function Reloaded()
if Reloading then return end
Reloading = true
tool.Reload:FireServer()
ReloadAni:Play()
ReloadAni:GetMarkerReachedSignal("Magin"):Connect(function()
tool.M1911insert:Play()
end)
ReloadAni:GetMarkerReachedSignal("Srelease"):Connect(function()
tool.M1911SlideRelease:Play()
end)
ReloadAni.Stopped:Wait()
Reloading = false
end
script.Parent.Equipped:Connect(function()
HudUpdate:FireServer()
game.ReplicatedStorage.GunsM6D.M1911M6D:FireServer(tool.BodyAttach)
character.UpperTorso.ToolGrip.Part0 = character.UpperTorso
character.UpperTorso.ToolGrip.Part1 = tool.BodyAttach
IdlePlay:Play()
ContextActionService:BindAction("Reload", function(name,state,obj)
if state == Enum.UserInputState.Begin then
Reloaded()
end
end,true,Enum.KeyCode.R)
end)
tool.Unequipped:Connect(function()
game.Players.LocalPlayer:GetMouse().Icon = Cursor
game.ReplicatedStorage.GunsM6D.M1911DISCONNECTM6D:FireServer()
IdlePlay:Stop()
ContextActionService:UnbindAction("Reload")
end)
tool:WaitForChild("Reload").OnClientEvent:Connect(Reloaded)
tool.Activated:Connect(function()
if not Debounce and Reloading == false then
Debounce = true
local mousePosition = Mouse.Hit.Position
ShootingPlay:Play()
tool.Fire:FireServer(mousePosition)
task.wait(MaxFireRate)
Debounce = false
end
end)
server
local Range = 525
local Dmg = 30
local character
local DefaultRunAnimID
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
character = Character
local PlayerCharacter = workspace:WaitForChild(Player.Name)
local M6D = Instance.new("Motor6D")
M6D.Name = "ToolGrip"
M6D.Parent = PlayerCharacter.UpperTorso
end)
end)
game.ReplicatedStorage.GunsM6D.M1911M6D.OnServerEvent:Connect(function(Player,Location)
local character = Player.Character
DefaultRunAnimID = character.Animate.run.RunAnim.AnimationId
character.Animate.run.RunAnim.AnimationId = "rbxassetid://11523947534"
character.UpperTorso.ToolGrip.Part0 = character.UpperTorso
character.UpperTorso.ToolGrip.Part1 = Location
end)
game.ReplicatedStorage.GunsM6D.M1911DISCONNECTM6D.OnServerEvent:Connect(function(Player)
character.Animate.run.RunAnim.AnimationId = DefaultRunAnimID
Player.Character.UpperTorso.ToolGrip.Part1 = nil
end)