You can write your topic however you want, but you need to answer these questions:
What do you want to achieve?
I need the ball to clone in the player and show up but its glitching
What is the issue?
What solutions have you tried so far?
Nothing yet
heres the script but its glitched for me
thats why i need help
game.Players.PlayerAdded:Connect(function(Player)
Player.Chatted:Connect(function(Message)
if Message == 'Bb' or Message == 'bb' then
if not Player.Character:FindFirstChild('Ball')then
game.ReplicatedStorage.Ball:Clone().Parent = Player.Character
print("Ball Cloned!")
end
end
end)
end)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.
I’m not too experienced with scripting, so if I apologize if make a mistake.
Are you trying to make the player shoot a ball? If so, you could maybe set the parent of the ball’s clone to workspace and set the position of it to where you want the ball to be summoned. Then use physics to launch the ball in the air.
Make the ball clone in workspace and set its position to the player. The ball should be unanchored if you want it to roll. Otherwise if you want to hold the ball as a tool, you can do what BloodAlibi said.
If this is incorrect, could you elaborate more on what you want? Thanks.