But as you can see the legs stop walk on game, but this make no sense, i made another animation on Roblox Studio and I put my legs in the same position, and guess what, my legs walked normally. Why only in blender does this happen?
Both the blender and studio animation looks the exact same, what’s wrong? It’s hard to find out what’s the problem that’s happening. Are you trying to make the legs move? If so you have to animate the legs moving inside of the animation in blender.
well i wish that when the player andase seems to activate the animation part of the legs (since i just left them still) and the roblox part (just the walking part), this is happening automatically when i do it in roblox studio, but not in blender, look at this animation, I did nothing just changed the position of the legs, and yet roblox tries to activate the natural walking animation
Ok, my brain hurts from trying to understand what you mean, lol. Are you trying to figure how to move the legs, or are you confused how roblox automatically moves it’s legs? In the first animation, you have to make the legs walk, it won’t do it automatically.
In other words, Roblox activates the standard leg movement, even though I don’t animate them, but when trying to send the blender animation to roblox (which I didn’t move the legs, just like the one above), he gets his legs the same way. even walking
They because there is basically no animation on the moon animation, it’s one frame and all it is, is the leg moving , did you even set the moon anaimation as a walking?
isnt only one frame, i only took a bad picture, have a lot of frames with the same position, 3 seconds frame, without moving the lags, and when i walk, MOVE THE lags, but on blender Dont happen that
is simple, Look EVEN I do not animate the leg in ROBLOX Studio and start walking the leg back to walk the original animt of the game (even though I have not excited her), already in blender if I change the position of the leg and try to walk , the leg is in the same position as the blender, it does not walk again in the original ROBLOX animation
if I move the leg in blender when I test the animation on roblox and start walking the leg is in the same position as the blender, it doesn’t move, it gets stuck, if I do the same animation in roblox studio and walking the leg starts walk the normal roblox animation
what you do not understand yet, try it yourself, do an animation on blender and move your leg to any position, then put on roblox activate and try to walk, then do the same animation on roblox studio and try to walk, see what happens
I don’t understand the way your phrasing this, you have a lot of typos and grammar errors, which makes it hard for me to clearly understand the problem.
You need to upload the animation onto the roblox animator. Disable the legs in the roblox animator plugin so that it doesn’t play the leg animations from blender. After disabling the legs, reupload animation onto roblox.