My boat keeps
spinning when I turn, and it doesn’t untill a long time. It has a vectorforce and a torque
My boat keeps
i dont remember the name but i remember there was a thing about velocity inside the object that does that
just set it to 0
Velocity under the torque or vectorforce?
i think it was linear velocity orientation i dont remember but you can find it in the explorer tab when scrolling the bottom of the object stuff
The velocity under the torque and vector force are all 0,0,0. could there be another thing?
assembly angular velocity
try setting it to 0,0,0 inside the part
All of them are 0,0,0 yet it still persist. There is a script inside the vehicle seat. the T and F are Torque and F = force.
local vehicleSeat = script.Parent
local force = 5 * 10^3
local torque = 10 * 10^3
function updateForces()
vehicleSeat.F.Force = Vector3.new(force * .5 * -vehicleSeat.Steer * vehicleSeat.Throttle, 0, force * vehicleSeat.Throttle)
vehicleSeat.T.Torque = Vector3.new(0, torque * -vehicleSeat.Steer * vehicleSeat.Throttle, 0)
end
while wait() do
updateForces()
end