Sadly, out of all the problems I wish I could have had unfortunately it had to be this one
So basically Im spawning in a bush in a region3 and it works perfectly fine and all but the problem is when the bush spawns it starts, “running”; as far as Im aware there are no scripts other then the animate script inside of the bush so I dont get why its moving; I tried taking out the animate script and it still wouldnt work
the walkspeed is also set to 0
look in the bottom left corner
video of bush running :
code where I spawn it :
local plantsFolder = game.ServerStorage.plants:GetChildren()
local regionPart = game.Workspace:FindFirstChild("defaultMap").plantSpawns.plantSpawn1
local bottomLeft = regionPart.Position - (regionPart.Size / 2)
local topRight = regionPart.Position + (regionPart.Size / 2)
local region = Region3.new(bottomLeft,topRight)
local function spawnPlants(obj,pos)
local newPlant = obj:Clone()
newPlant.Parent = workspace
newPlant.PrimaryPart:SetNetworkOwner(nil)
newPlant:SetPrimaryPartCFrame(pos)
print("Spawned "..newPlant.Name)
end
spawnPlants(plantsFolder[math.random(1,#plantsFolder)],region.CFrame)