hey, im doing a script so when i equip a tool it creates a camera in front of the character, but idk why is this happening:
what it should happen for every part created is this:
hey, im doing a script so when i equip a tool it creates a camera in front of the character, but idk why is this happening:
what it should happen for every part created is this:
You need to set the correct CFrame for the part
CameraCreator.Equipped:Connect(function()
local campart = Instance.new('Part')
campart.Name == 'Campart'
campart.CanCollide = false
campart.Transparency = 1
campart.Parent = workspace
campart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.LookVector * 3, Vector3.new(0,5,0))
end)
From your post I infer that you want to part to face up, so I’m making the part look up in the script above with CFrame.new()
well i cant try the script rn, but as i indicated in the image above, i want it to look directly at the player’s front, so what do i change for it to face the plrs front? thx!
Hmm I said up earlier since the front of the part was facing up… but nvm:
local cam = workspace.CurrentCamera
local posoffset = 0
CameraCreator.Equipped:Connect(function()
local campart = Instance.new('Part')
campart.Name == 'Campart'
campart.CanCollide = false
campart.Transparency = 1
campart.Parent = workspace
if char.Humanoid.MoveDirection ~= Vector3.new() then -- we need a different offset depending on whether player is moving or not
posoffset = 5
else
posoffset = 3
end
campart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.LookVector * posoffset,char.HumanoidRootPart.Position)
cam.CFrame = campart.CFrame
end)
This is obviously assuming that the camera part will not move, if it will then thats a different story
well i fixed the script a little bit and this is what happens:
also this is the script:
local tool = script.Parent
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local cam = workspace.CurrentCamera
local posoffset = 0
tool.Equipped:Connect(function()
--cam.CameraType = Enum.CameraType.Scriptable
local campart = Instance.new('Part')
campart.Name = 'camPart'
campart.CanCollide = false
campart.Anchored = true
campart.Transparency = 1
campart.Parent = char
if char.Humanoid.MoveDirection ~= Vector3.new() then -- we need a different offset depending on whether player is moving or not
posoffset = 5
else
posoffset = 3
end
campart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.LookVector * posoffset,char.HumanoidRootPart.Position)
cam.CFrame = campart.CFrame
end)
Ong I forgot, add the position of the hmr to the look vector