My character slips

Hello!
I was creating a squid game Experience and i need to create a system that teleport player in each rounds.
My problem is that i DID created it but my character after i got teleported start to slips.

hrp.Rotation = Vector3.new(5,0,0)
hrp.CFrame = CFrame.new(workspace.Round1.Spawn.Position + Vector3.new(5,5,0))
hrp.Anchored = false

I don’t know what the problem is.

Also i tried to spawn player on a random point of the part and didn’t worked.

Try using :MoveTo(). The issue here could be the character could be clipping a part ever so slightly causing them to fall over and get hurt :confounded:

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In this moment i tried but didn’t work. It slips anyway.

There’s two things I see that could cause this, either the character is teleported slightly into a part, or because of the anchor. Or both. I would change where they get teleport a bit above any part that could cause this and also do they need to be anchored then unanchored? Surely they can just be teleported?

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I removed the hrp.Anchor = false to:

hum.WalkSpeed = 0

and the other part of the script to:

hum.WalkSpeed = 16
character:MoveTo(workspace.Round1.Spawn.Position+Vector3.new(0,10,0))

But i don’t know it slips anyway…

Do you have a recording of this? Also do you need the character to be standing still when they are teleported?


(Sorry for the lag. Roblox Studio Hate me.)

My character stops when there is a Dialog then when teleported and start moving.

So it works? I didn’t see any slips.

It slips, you can’t see because there is some lag in the clip.

Could I possibly have access to the game or maybe a better video? I don’t see any slips :joy:

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Oh, by slip I thought you meant the character falls over. I think you mean slide. That’s a simple fix and it’s just a property of the floor. You could mess around with the PhysicalProperties I believe.

I’m sorry!!! I’m gonna try right now.

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It works! Thanks a lot, and sorry again.

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