BIueMalibu
(BIueMalibu)
#1
So it works, and changes my character’s idle and walk animation but…
It only changes after I start moving. Take a look at this GIF (I press C before I start moving in the GIF):
Here’s the code:
CR.OnServerEvent:Connect(function(Player, Crouch)
if Crouch then
Player.Character.Humanoid.WalkSpeed = 0; wait(0.01)
Player.Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://6379482428"
Player.Character.Animate.idle.Animation1.AnimationId = "rbxassetid://6368134178"
Player.Character.Animate.idle.Animation2.AnimationId = "rbxassetid://6368134178"
Player.Character.Humanoid.WalkSpeed = 4
else
Player.Character.Humanoid.WalkSpeed = 0; wait(0.01)
Player.Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://6364251185"
Player.Character.Animate.idle.Animation1.AnimationId = "rbxassetid://6364289318"
Player.Character.Animate.idle.Animation2.AnimationId = "rbxassetid://6364289318"
Player.Character.Humanoid.WalkSpeed = 6
end
end)
Anyone know how to change it and have it update immediately without having to move?
What fires the function CR in the code?
BIueMalibu
(BIueMalibu)
#3
A clientside scrip that detects when the player presses “C”.
can i see the part of the client side script that fires the remote?
Messeras
(Messeras)
#5
Try making the animation for the idle loop. If it doesn’t work try upping the animation priority, besides that I have no clue what else to do.
Messeras
(Messeras)
#7
The animation does work as intended; fairly sure it’s not an issue with that script.
BIueMalibu
(BIueMalibu)
#8
Sure thing, sorry I didn’t include it before
if Key == "c" and not Crouching then
StopSprint()
wait(0.1)
Humanoid.WalkSpeed = 4
DefaultSpeed = 4
Crouching = true
CanSprint = false
CR:FireServer(true)
elseif Key == "c" and Crouching then
DefaultSpeed = 6
Humanoid.WalkSpeed = DefaultSpeed
Crouching = false
CanSprint = true
CR:FireServer(false)
end
CR.OnServerEvent:Connect(function(Player, Crouch)
if Crouch then
Player.Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://6379482428"
Player.Character.Animate.idle.Animation1.AnimationId = "rbxassetid://6368134178"
Player.Character.Animate.idle.Animation2.AnimationId = "rbxassetid://6368134178"
Player.Character.Humanoid.WalkSpeed = 0; wait(0.01)
Player.Character.Humanoid.WalkSpeed = 4
else
Player.Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://6364251185"
Player.Character.Animate.idle.Animation1.AnimationId = "rbxassetid://6364289318"
Player.Character.Animate.idle.Animation2.AnimationId = "rbxassetid://6364289318"
Player.Character.Humanoid.WalkSpeed = 0; wait(0.01)
Player.Character.Humanoid.WalkSpeed = 6
end
end)
try this
BIueMalibu
(BIueMalibu)
#10
Tried, still waits until I move.