My cinematic camera makes this hovercraft way difficult to control. What do I do?

Heyo,

I made a nice hovercraft module from rays and BodyMovers. It moves depending on your mouse position and doesn’t use the A, D keys. It does what I need to do, almost.

Without any camera scripting, and just purely a custom camera with the chassis as the CameraSubject, it’s really easy to handle (Video). I can make the right turns and goes through tunnels and up ramps with ease.

But after adding cinematic camera physics, something just isn’t right. The handling is way more difficult and it doesn’t really feel immersive. There’s a key ingredient I must be really missing here. I’ve played offsite videogames with vehicles and cinematic cameras, with easy handling. I’m not sure how that’s done.

If anyone with experience in scripting this kind of stuff has any input, let me know!

Here is the game so you can test: Hovercraft Physics Test - Roblox
The meshes will take awhile to load. Try going up the ramps and through those half tunnels.

Best regards!

I think it might benefit if you added a deadzone, and maybe some sort of indicator of how far from center your cursor is.

Makes sense, probably the fact that the mouse is glued to the center is what’s not giving me a visual on how much I need to move my mouse to make a turn. I’ll try something out this afternoon.