Well, I’m trying to detect if a player is playing on keyboard and mouse or if they are playing with controller or touch. Yes it detects me if you are playing with keyboard, mouse or gamepad, but not with touch
local Hardware_pc = {
Enum.UserInputType.Keyboard,
Enum.UserInputType.MouseMovement,
Enum.UserInputType.MouseWheel
}
local Hardware_other = {
Enum.UserInputType.Gamepad1,
Enum.UserInputType.Gamepad2,
Enum.UserInputType.Gamepad3,
Enum.UserInputType.Gamepad4,
Enum.UserInputType.Gamepad5,
Enum.UserInputType.Gamepad6,
Enum.UserInputType.Gamepad7,
Enum.UserInputType.Gamepad8,
Enum.UserInputType.Touch,
}
USER_INPUT_SERVICE.InputChanged:Connect(function(Input, gameProcessed)
if(gameProcessed and PLAYER_GUI:FindFirstChild("ScreenLoad"))then return end
if (table.find(Hardware_pc, Input.UserInputType))then
if(singleton.ChangeController == true and singleton.IsEnabled == false and singleton.OriginalPosCam == nil)then
singleton:Enable();
end
singleton.ChangeController = false;
elseif(table.find(Hardware_other, Input.UserInputType))then
if(singleton.ChangeController == false and singleton.IsEnabled == true and singleton.OriginalPosCam == nil)then
singleton:Disable();
end
singleton.ChangeController = true
end
end)