My code not working

I already posted the same post before ut no ne seems to be replying so basically im creating a push script and when i debugged the server is firing successfully but the character is not being pushed

local script:

local player = game:GetService("Players").LocalPlayer
repeat wait()	
until player.Character

local char = player.Character
local human = char:FindFirstChild("Humanoid")

local replic = game:GetService("ReplicatedStorage")
local remote = replic:WaitForChild("RemoteEvent")

local UIS = game:GetService("UserInputService")
local inputted = false
local fired = false -- keep track of whether RemoteEvent has already been fired for current touch event

UIS.InputBegan:Connect(function(input)
	inputted = true
	if inputted then
		if input.UserInputType == Enum.UserInputType.MouseButton1 then
			for _,body_part in pairs(char:GetChildren()) do
				if body_part:IsA("BasePart") then
					body_part.Touched:connect(function(hit_part)
						if not fired and hit_part.Parent:FindFirstChild("Humanoid") then
							local hrp = hit_part.Parent.HumanoidRootPart
							if hrp then
								local direction = (hrp.Position-body_part.Position).Unit
								remote:FireServer(direction,hrp)
								fired = true
								wait(0.1)
							end
						end
					end)
				end
			end
		end
	end	
end)

UIS.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		inputted = false
		if not inputted then
			fired = false 
			return
		end
	end
end)

server script:

local replic = game:GetService("ReplicatedStorage")
local remote = replic:FindFirstChild("RemoteEvent")
remote.OnServerEvent:Connect(function(player,direction,hrp)
	print("Server fired")
	local force = Instance.new("BodyForce")
	force.Force = direction * 1000 
	force.Parent = hrp

	wait(0.1) 

	force:Destroy()
end)

The issue can due to humanoids and network ownership:

You can try experimenting with the following:

  1. Increase force
  2. Enabling platform stand
  3. Set network ownership to server

Im the dumbest creature on planet it worked when i unanchored hrp bruh anyway thnx

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