my script is supposed to load an array of block data but it does messed up coords for some reason:
client:
local insert_button = script.Parent:WaitForChild("InsertTable")
local Xi = script.Parent:WaitForChild("X")
local Yi = script.Parent:WaitForChild("Y")
local Zi = script.Parent:WaitForChild("Z")
local tableevent = game:GetService("ReplicatedStorage"):FindFirstChild("TableEvent")
insert_button.MouseButton1Click:Connect(function()
tableevent:FireServer(Xi.Text,Yi.Text,Zi.Text)
end)
server:
local replicatedStorage = game:GetService("ReplicatedStorage")
local data = {}
local TableEvent = replicatedStorage:WaitForChild("TableEvent")
local index = 1
TableEvent.OnServerEvent:Connect(function(x,y,z)
table.insert(data, {
["name"] = "block",
["transform"] = {
["x"] = x;
["y"] = y;
["z"] = z;
}
})
print(data)
end)
while true do
task.wait()
while data[index] do
local loadedModel = replicatedStorage.models:FindFirstChild(data[index].name):Clone()
if loadedModel then
loadedModel:WaitForChild("Part").CFrame = CFrame.new(data[index].transform.x, data[index].transform.y, data[index].transform.z)
loadedModel.Parent = game.Workspace.itemHolder
else
return
end
index = index + 1
end
end