My custom character gets stuck in the ground

I want to achieve smooth walking (between parts)

The issue is that when i walk from a wedge part (or any part- like stairs etc.) it does stop my character from moving, video here:

I tried to increase the hip height, which did not help…

Any ideas?
Thanks for any help.

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You made it in blender I assume so if you can reopen the file, try to see if you have any random vertices sticking out or whatever maybe?

I’m not really an expert at blender so that’s my best guess

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Thanks for the tip! However, I have successfully found a solution. For anyone experiencing this problem, you need to rely on the collisions of the HumanoidRootPart. Simply disable collisions on the mesh, enable collisions on the root part, and scale it however you like.

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