Please don’t bump your post.
The reason it’s not working is that the rig is attached wrong. The “orange” dots in the image are in the wrong place. Look at the orange dots in a default rig and you’ll see the difference.
is it the colors? i dont really understand what youre saying
i see a slight difference and thats the dots are slightly mispositioned but thats only a minor thing
also sorry for replying so late i forgot about this post lol
Mispositioning is not a minor thing. Don’t think that something slightly wrong wouldn’t impact the outcome at all. 1 + 1 is not 3, it’s 2. It’s in fact, horribly wrong. Fix the rigging and you might see it work.
first of all, why so aggressive?
second of all, it still would be the same if i were to get everything perfectly one to one to the roblox rig
this is a rotation problem, not a slightly-wrong mispositioning problem
but even if i were to rotate the limbs, it still wouldn’t work properly because i have done it before
also telling me to “just fix it” isnt very helpful, not like you even bothered to answer my question
Apologies. If it isn’t a rotation problem of the motors, do you think it can be the rotation of the actual parts of the rig (rotation of the torso, arms, legs, etc.)?
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i meant the rotation of the parts of the rig
i cant tell if its the rotation problem of the motors or not
i probably misworded it bad in my last post but like i said, i tried rotating the limbs and it didnt help so it might be a rotation problem of the motors
idk how to fix those though
I don’t know either. There’s a Transform
property for each motor so maybe you can clone the default rig motor transform properties to your custom one. If not, then it’s best to rebuild it from scratch.
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well it doesnt seem like theres a solution
thanks for trying to help though, i will just have to make my own animations
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