Intro:
Many players have rightfully called out a lack of story in my game, PB & Jay. I’ve been 3d modeling for 4+ years and programming for 6+ years. I’m confident in most things game development, but story-telling… I’m not experienced at it and thus I’m inclined to call myself “bad” at it.
I’m a bit of a perfectionist. I want things in my game to be on par with each other. If the 3d models are good, the level design is good, then the story should be good as well.
The lack of Expansive Story in 3D Platformers:
My game is a 3d platformer collect-a-thon. When I think of 3d platformers, I don’t think of expansive story telling. The focus is, well, the platforming.
In Super Mario games, the usual narrative is a damsel in distress. I don’t want that. In most games in this genre, the goal is defeating the “big bad” or “the bad guy”. In the early Spyro games, it was Gnasty Gnorc or whatever. You jump, explore, collect, etc. to eventually reach that “bad guy”. I could have that in my game. Well, there’s already the jumping, exploring, collecting, talking to NPCs, etc. But, there’s no motivation for the main character to be doing so.
In A Hat In Time, Hat Girl loses her Time Pieces as is the opening scene of the game. She goes on journey to go collect them in order to power her ship. It’s a simple story, but it’s one none-the-less. I could go on. I think the best thing here is that opening cutscene that shares the bulk of the story, what the general audience needs to know. The motivation of the main character.
The Dilemma:
I’ve watched various YouTube videos on what makes a “good” story. A common thing mentioned is that thinking of the story should really be done at or near the start of developing a game. Now, I have a small and not-so-great story that I made a few months ago, but my game has been in-development for about 3 years now. I haven’t used that story in my game at all. I feel trapped.
Do I rework a bunch of stuff to fit a new story? Or, do I keep my lack of story?
If I make a story, I want it to be good. And, to make a good story means to use environmental story telling and various other ways of connecting the story to the game itself. That takes a lot of work. Why is the character doing whatever they are doing? Right now, it’s just a main character without, well, character. Not adding a story though means less connection to the game from the player, which means less reason to keep playing my game.
Current Idea & Final Thoughts:
This is all I have for a possible story so far:
The main character, PB, is one of The Three Little Pigs. A Wolf captures PB’s two pig brothers and PB goes on a quest to save them. This allows for two semi-boss-fights. Or, maybe just one semi-boss fight and then a far bigger one at the end. The final boss fight is the big bad wolf.
Ultimately, I just don’t want to follow a trope that makes the story come off as a cliche. I want it to be received well. And, since I don’t really have experience making stories, I’m honestly scared to give it a go on a project I’ve put so much in to.