I am putting on display the results of my modular 3d visual effects system. It is made using the new Editable Mesh Api.
This system currently has some customization settings:
Distortion Frequency
Smoothing Out Distortion
Animation Speed
The Size of The Distortion
As well as a recently developed system for finding the color depth. Which allows you to change the color depending on the depth of distortion.
This system works stably even on the server. Which means that it can be used extensively on the client.
In the future, I plan to make adjustments to effects and colors, as well as shapes!
2024-08-21T21:00:00Z:
I’m working on new features.:
Manually setting the boundaries of the depth gradient
Thank you for inspiring me, today I decided to learn EditableMesh API for the first time and made this water system! It’s also interactable with impulses.
Thank you so much for showing interest, it has made my night
It’s deep in development (about 8 months now) but still has a lot to do. Probably going to release it early next year, but keep your eye open for any announcements on Ka-boom Battleroom!
Very cool! I’ve been thinking about it too, but there are some problems.:
Have you probably noticed that in games such a simulation of water is usually done with the help of normals maps? So I’m waiting for editable image to be able to maintain normals and use it to make optimized effects