I left 3 karts. Though the old ones might break because they sometimes don’t find the right objects. So if that ever happens then add wait for child’s. But in my case it wasn’t happening to me. But I left V0.5, V1, and the Final results in the place for people who wanted to at least see the recent versions of the kart.
So while I was working on V4, I noticed it acted kind of weird, but in a good way. Instead of using custom physics for drifting, this version relies on weight and friction to make the car feel slippery. I also made the car float a little, kind of like how it feels in Mall Drifters. It doesn’t lose speed when turning, which is exactly what I was going for.
For the floating effect, I used a BodyGyro and a raycast going down from the car. It keeps the car hovering about 0.35 studs above the ground (you can change that to whatever feels right). The car never actually touches the ground, which helps avoid friction and makes it feel smoother. But the floating part is optional, you can still get a similar result without it.
If you just set the car’s friction to 0 and give it a lot of frictionweight (like 100), it’ll still glide in the same way. The key is in how you balance the weight. If it’s too light, and might not glide, so it would go staticly go where you are going instead of smoothly transitioning and gliding. If it’s too heavy, it gets slow and stiff, and hard to control.
But if you get it heavy enough to have momentum, you get a smooth, slippery drift that doesn’t lose speed around corners. It kind of feels like the car is gliding instead of driving, which is what I wanted.
I’m not home right now, but once I’m back I’ll probably release V4 early. It’s still a work in progress, especially since I want to make it easier to set up and customize.