I build my first blender model by watching this video.
It is an apple I intend to use in my game. It has 7232 Tris and 3616 faces. I am new to 3d modeling but I guess the tris number is too much in Roblox for an apple.
The apple in the game shall be as big as Humanoid but without physical contact. Just for show.
If the tris count is too much, what I should learn next to lower its Tris?
I think maybe too much, considering that the apple should also be the size of your hand, instead of as tall as you, unless you’re make a game where everything is big.
Im guessing another way is just to make another apple but just less tris. Another solution is using the decimate modifier but I wouldn’t rely on that too much because it makes the polygons on the model weird.
Yeah icosphere with subdivisions is actually a good idea, you can also use subdivision modifier and add segments, but shade smooth usually clears up any edgy parts, especially for an apple.