@Megalodox_Official Blue would completely change the aesthetic and the message that the art is trying to convey, when i think of this with blue i think futuristic, when i think this with red i think escape.
However it is too red aka 1 solid color red, you should turn down the point lights and place them in areas that dont completely saturate the whole build with color. If you need it to be brighter use white, if you need color pop go over it with red lights in some areas.
You have these cut outs, make some of them more neon then others and have light be “omitting” from there. There is a lot of great places in a build like this for lighting that isnt seemingly coming from no where. Use them.
Also adjust the game lighting, it doesn’t even look like you using shadowmap. But mess with the specular, and diffuse. Ambient being as black as possible might be good. Depends what the rest of the game looks like tho.
Hey, @Add_Mesh. That’s a very impressive corridor. I like how you use the red for it. However, I agree with the others. Maybe blue would make it more affective than red.