my first detailed build tho
it`s private
oop i forgot
leme fix that
charrrr
it should be fixed by now
it was friends only i forgot to change
it look cool maybe change the speed to make players able to explore easierr
andd iam superr slow to move so i don`t even know if the train is drivable or not
i have always wondered what type of approach to make the train moving without going off the trail ?
gl
derail the train and see 4 urself
This detailed train model looks great! Nice job on it! How long did it take to build?
3 hours for engine, 4 hours for the coach
also some things that i learnt
you can set shoutcut for show front face (useful)
ctrl shift n to negate (i thought there’s no shortcut for this)
ctrl shift i for intersect
Have you tried to put some gliders to prevent it from derailing?
i did but that method is um annoying when building multiple trains
edit: in the game the train is driveable, but its using experimental glider design and it doesnt work.
I had this problem too when having many cars. It was fixed by using gliders like shown in this model:
https://devforum.roblox.com/uploads/short-url/aHq0rdopgMYlheNfCA2v5D175FQ.rbxl
Credits to Socittifly
But for what I’ve seen on the forum, the solution for this issue depends on what you’re using for the train to move. It might not be the same solution if you’re using Cframe as if you’re using a Force.
I used this model to fix my problem (my train uses LinearVelocity)
i used wheel rotation of my movement in the past, idk how to use forces, which i am trying ti use and its causing derail
Are you using LinearVelocity? If you are, try to make your train work like the model
yes i use that, but when i use it, the train like flies, even i tried putting the y value of velocity to negatjve it leads to weird bugs
edit: some random game “epic rails of india” copied my idea, has 35k visits D: but graphics-wise my game can compete
i fix the trains derailimg cause of physics issues, i forgot to turn of physics for the bottom union decoration which caused issues.
tip: incase your train is derailing or something, debug physics by toggling collision fidelity option shortcut i forgot
edit: wrong reply