And yes, I’m planning to implement an Automatic Save Game in the next update, since there will be more stages to come. I will also see about that Head bug.
I can change the music. What would you suggest sir?
Yeah, until this Obby is fully released and out of both Alpha and Beta stage. I will be thinking about what other games to make. But that has to wait for a few months
This isn’t really relevant, but i’ll put this out anyways. You need to work on anti exploit. I own a exploit myself (not for malicious reasons) and someone could just use a simple script to teleport to the end. A simple way to combat this is using anti teleport. You have to check when the humanoidrootpart has changed its position, and check if the distance between the last position and the new position is bigger than [YOUR MAX TELEPORT STUD NUMBER]. If it is bigger, punish the player by whatever way you want. :Kick :Destroy .Character:BreakJoints() :LoadCharacter Im not sure if this is the best tactic, but i do use this in some of my games and it does work. This can be used on the server or client, but use the client to be more performace friendly. (Note that exploiters can delete client script) This isn’t really relevant but it can help. Overall, great game and you should countinue working on it.