My first game (Obby)

Thank you so much sir for the feedback.

I will try to use the UIAspectRatioConstraint to fix the UI and to put them in the corner.

I will see what I can do with the head movement. And I will add Save Game as soon as possible.

I’m hoping to make hundreds of stages and maybe hire someone so we can make the game better. Once again, thank you!

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Thank you sir! I really appreciate it :smiley:

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Good luck on your obby, I hope it will get some decent amount of exposure :wink:

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Thank you!

Hopefully, you will! I see you most of the time here at the DevForum :smiley:

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Hey! I love this game and I really enjoyed playing it however I don’t like some things:

  • Music is generic and actually quite annoying
  • Data doesn’t save
  • Top of the UI gets cut off
  • Donation UI looks poorly made and isn’t centred on 1920x1080 screens
  • I noticed my head was detached from my head when I looked down using shift lock.

Overall, the game is great however there are some improvements to be made. Hopefully you will become a successful developer :slight_smile:

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Thank you for your feedback sir!

I will fix the UIs as soon as possible.

And yes, I’m planning to implement an Automatic Save Game in the next update, since there will be more stages to come. I will also see about that Head bug.

I can change the music. What would you suggest sir?

Hmm, apologies, I don’t have any music suggestions. You could commission someone to make music for the game.
Edit: Just found this: https://www.roblox.com/library/1839763219/Joyful-Pop

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Your welcome and again you are really talented and can’t wait to see some future projects from you.

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Hmm, that does sound good. Ok, I will think about it and try it out.

Thank you sir! :smiley:

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Yeah, until this Obby is fully released and out of both Alpha and Beta stage. I will be thinking about what other games to make. But that has to wait for a few months :slight_smile:

Second game won’t be an Obby, that’s for sure!

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This isn’t really relevant, but i’ll put this out anyways. You need to work on anti exploit. I own a exploit myself (not for malicious reasons) and someone could just use a simple script to teleport to the end. A simple way to combat this is using anti teleport. You have to check when the humanoidrootpart has changed its position, and check if the distance between the last position and the new position is bigger than [YOUR MAX TELEPORT STUD NUMBER]. If it is bigger, punish the player by whatever way you want. :Kick :Destroy .Character:BreakJoints() :LoadCharacter Im not sure if this is the best tactic, but i do use this in some of my games and it does work. This can be used on the server or client, but use the client to be more performace friendly. (Note that exploiters can delete client script) This isn’t really relevant but it can help. Overall, great game and you should countinue working on it.