Where and how did I make it?
To make the GFX, I used studio. Why did I use studio? Studio is the only place I have the most experience of and it’s much easier to use.
For the loot, I placed the meshes in the air and then run it to make it fall in to the terrain.
Then, I set up the lights which are the crystals.
Finally, I set up the lighting to make it more realistic.
And there you have it, the first GFX I ever created.
What problems have I encounter?
Some problems I encounter in the process of making it is overheating.
Since my device is very low in ram, it is very hard to do something in studio. To reduce the lag, I hide the props to work on the lighting. Once it’s done, I show the props of the scene and then take a screenshot as fast as possible.
If you have any suggestions, questions, or feedback please feel free to reply below.
This appears to be a cave render but it looks very bright in the foreground which draws focus from the image upwards instead of the main part if you made the foreground darker and have the whole seen lit by crystals the colours in the image would look really nice.
Although I do not use Roblox studio to render you could use a free editing program to add special effects onto the crystals and a glittery affect around the treasure which would make this thumbnail better. If in future you want to make even better thumbnails blender is a neccessity but fear not its free and open source.
Looks really good. However like the other user said, I do suggest using a rendering software. Such as blender, for rendering scenes. Although I can say you did pretty well on just Roblox Studio. Good luck looks pretty good so far!
The blur on the backround is pretty confusing if you know what i mean and i prefer making the treasure (gold, silver and the others) slightly shiny. This is only the advice i can recommend but you can do whatever you want