Thanks for the feedback, I’ll look into it and solve the little issues with it.
For the game icon indeed it is an AI generated image, as for the moment I couldn’t do the gfx (will be done soon and updated after that).
The assets from the cash/donuts GUI are not AI, they’re vectorized images from vector-stock, the person who is making the asset’s isn’t done yet with them (the game will have a pet-sim vibe added to the assets, not 1-1 but that kind of vector/drawn style)
Gear will be disabled because as you said, there is gear that can kill people and tbh I don’t want that to happen, as people will start leaving the game if they get spawn killed which will get the game to a massive dislike-like ratio
I even though that the dual currency was a good idea but unfortunately not, maybe I will add it to the third floor, where you will need cash & a little Donuts value in order to buy the button as the 3rd floor will be about customizing your own donut types and sell them outside at a stand to the NPC’s.
There will also be NPCs wandering around & entering the tycoon, sit at the table & leave at some moment
The thing with standing on buttons I didn’t even knew about it, will look forward to fix it
The game has 3 visual workers on the first floor and 1 with R$/ 1 that is hidden(no visual worker) + 2 more on the second floor (for the moment) will look forward to make it at least 5 workers and 1 with R$
The Dunkin’ brand will be removed and edited (didn’t knew you can get dmca’d, as I Ve made another McDonald’s one that passed 1.2m visits and nothing happened on my old acc)
The music is a chill cartoony vibe music that is played in a loop, might look forward to add more music that will fade from one to another so it doesn’t get repetitive
- it isn’t a mishmash of assets, the decorations inside the tycoon are, will look forward to change them with custom made ones, and the 2nd set of trees, will look forward to delete them and keep my tree line all over the game. The waterfall indeed it’s from the toolbox, I don’t really know how to do it correctly but if I find a documentation I will and I will animate the river so the logs will actually move on it, the bridges are the same, and that’s pretty much it, everything else is made in blender by me, having some YouTube videos with the creation of most of them
And for the game visual style I don’t really understand what you mean by that
Thank you for your time playing it & the big feedback as you made me understand more & I’ll look forward to edit it in a better way!