His idea was fairly simple on paper: Terrain should have “layers” similarly to an image. Each layer would have its own voxel grid, all taking out of the overall limit of terrain voxel count.
Ideas for layers:
- Water that is seperate from other terrain objects (i.e. the water doesn’t ‘bend’)
- The ability to clearly differentiate between material transitions (as opposed to a smooth blend)
- The ability to easily edit certain parts of terrain without messing up another piece.
Feedback? This is mainly his idea, I’m just putting it here because it seemed really good.