His idea was fairly simple on paper: Terrain should have “layers” similarly to an image. Each layer would have its own voxel grid, all taking out of the overall limit of terrain voxel count.
Ideas for layers:
Water that is seperate from other terrain objects (i.e. the water doesn’t ‘bend’)
The ability to clearly differentiate between material transitions (as opposed to a smooth blend)
The ability to easily edit certain parts of terrain without messing up another piece.
Feedback? This is mainly his idea, I’m just putting it here because it seemed really good.
This might conflict with the terrain’s built in LOD system (just speculating), but would totally want as a feature. Having a brick wall without other terrain “blending” into it would be great.