My game content (models, directories, scripts) is all over the place! But is is a mess? Or is it normal?

ReplicatedStorage replicates items to both the client and the server. Meaning that if a client were to change the contents of ReplicatedStorage, it wouldn’t replicate changes to other clients or the server. You can find out more: ReplicatedStorage | Documentation - Roblox Creator Hub .

From what I understand, you have one script that’s parented to a part in Workspace. If this is the case, you’d be at a loss if you needed a multitude of the same part. This particular case is common and is solved by the principle of reusing instances / code. You can do this in a variety of ways from having a ServerScript in ServerScriptService that checks each part that is named under a particular namespace or is under a specific folder to using CollectionService to perform the same action under specific conditions.

I’d consider using/looking into the following resources to help you with your problem:

Hope this helps!

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