My game has suddenly become faulty, it is trying to do stuff with players not in the game?

I’ve suddenly started running into issues today where methods are trying to be called on players not in the game. At least I think so, the issues are very vague.
It’s like the GetPlayers() method of players is including players who haven’t fully loaded into the game or something? I’m not too sure. Does anyone know what this issue could be related to because I have no idea how to fix it.

I’m also having intermittent UpdateAsync errors. Is anyone else having issues with datastores right now?

Been getting these timeout errors in my game as well for a few hours now.

Got the same issue, I have it wrapped in pcall’s so I am getting throteling warning’s instead

The “Sorry, player with userId= is not in this level at the moment” warning happens when the UserHasBadge function is called when the player is not in the place.

Is it possible that this happens with PlayerHasPass too? Also does it kill threads? Because I had to wrap my PlayerHasPass methods in pcalls to avoid this issue