Most games are 80ms but my game goes to 300ms and above making it laggy for me to even play it and I think that’s what’s happening for most players of this game as well.
This could be caused by multiple things such as poor optimisation or poor networking. How often do you fire remote events / remote functions in your game?
If lag is a big issue and your scripts are as optimized as they can be, I would create part-terrain instead of using real terrain, or try to create less in-world objects whenever it’s possible.