local function WaitForChild(parent, childName)
while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
return parent[childName]
end
local UserInput = game:GetService("UserInputService")
local Damage = 18
local FireRate = 1 / 10
local Range = 350
local MinSpread = 0.005
local MaxSpread = 0.07
local ClipSize = 30
local SpareAmmo = 30
local AimInaccuracyStepAmount = .5
local ReloadTime = 2.1
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor = Color3.new(1, 0, 0)
local NeutralReticleColor = Color3.new(1, 1, 1)
local Spread = MinSpread
local AmmoInClip = ClipSize
local Tool = script.Parent
local Handle = WaitForChild(Tool, 'Handle')
local WeaponGui = nil
local LeftButtonDown
local Reloading = false
local IsShooting = false
local Pitch = script.Parent.Handle.FireSound
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil
local RecoilAnim
local RecoilTrack = nil
local ReloadAnim
local ReloadTrack = nil
local IconURL = Tool.TextureId
local DebrisService = game:GetService("Debris")
local PlayersService = game:GetService("Players")
local FireSound
local OnFireConnection = nil
local OnReloadConnection = nil
local DecreasedAimLastShot = false
local LastSpreadUpdate = time()
local flare = script.Parent:WaitForChild("Flare")
local FlashHolder = nil
local WorldToCellFunction = workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = workspace.Terrain.GetCell
function RayIgnoreCheck(hit, pos)
if hit then
if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or
hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or
hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then
return true
elseif hit:IsA('Terrain') and pos then
local cellPos = WorldToCellFunction(workspace.Terrain, pos)
if cellPos then
local cellMat = GetCellFunction(workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
if cellMat and cellMat == Enum.CellMaterial.Water then
return true
end
end
end
end
return false
end
function RayCast(startPos, vec, rayLength)
local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
if hitObject and hitPos then
local distance = rayLength - (hitPos - startPos).magnitude
if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then
return RayCast(hitPos, vec, distance)
end
end
return hitObject, hitPos
end
function TagHumanoid(humanoid, player)
while humanoid:FindFirstChild('creator') do
humanoid:FindFirstChild('creator'):Destroy()
end
local creatorTag = Instance.new("ObjectValue")
creatorTag.Value = player
creatorTag.Name = "creator"
creatorTag.Parent = humanoid
DebrisService:AddItem(creatorTag, 1.5)
local weaponIconTag = Instance.new("StringValue")
weaponIconTag.Value = IconURL
weaponIconTag.Name = "icon"
weaponIconTag.Parent = creatorTag
end
local function CreateBullet(bulletPos)
local shell = Instance.new("Part")
shell.CFrame = Tool.Handle.CFrame * CFrame.fromEulerAnglesXYZ(1.5,0,0)
shell.Size = Vector3.new(1,1,1)
shell.BrickColor = BrickColor.new("Brick yellow")
shell.Parent = game.Workspace
shell.CFrame = script.Parent.Handle.CFrame
shell.CanCollide = false
shell.Transparency = 0
shell.BottomSurface = 0
shell.TopSurface = 0
shell.Name = "Shell"
shell.Velocity = Tool.Handle.CFrame.lookVector * 35 + Vector3.new(math.random(-10,10),20,math.random(-10,20))
shell.RotVelocity = Vector3.new(0,200,0)
DebrisService:AddItem(shell, 1)
local shellmesh = Instance.new("SpecialMesh")
shellmesh.Scale = Vector3.new(.15,.4,.15)
shellmesh.Parent = shell
return shell
end
local function Mag(magPos)
local mag = Instance.new("Part")
mag.CFrame = Tool.Handle.CFrame * CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
mag.Size = Vector3.new(1, 0.1, 1.25)
mag.BrickColor = BrickColor.new("Black")
mag.Parent = game.Workspace
mag.CFrame = script.Parent.Handle.CFrame
mag.CanCollide = true
mag.Transparency = 0
mag.Velocity = Tool.Handle.CFrame.lookVector * 35 + Vector3.new(math.random(-6, 2), 6,math.random(-2, 4))
DebrisService:AddItem(mag, 1)
mag.CastShadow = false
local magmesh = Instance.new("SpecialMesh", mag)
magmesh.MeshId = "rbxassetid://2047126151"
magmesh.TextureId = "rbxgameasset://Images/magmesh"
magmesh.Scale = Vector3.new(.05,.05,.05)
local theScript = Tool.Destroyer:Clone()
theScript.Parent = mag
mag.Destroyer.Disabled = false
return mag
end
local function Reload()
if not Reloading then
Reloading = true
if AmmoInClip ~= ClipSize then
if RecoilTrack then
RecoilTrack:Stop()
end
if WeaponGui and WeaponGui:FindFirstChild("Crosshair") then
if WeaponGui.Crosshair:FindFirstChild("ReloadingLabel") then
WeaponGui.Crosshair.ReloadingLabel.Visible = true
end
end
if ReloadTrack then
ReloadTrack:Play()
end
script.Parent.Handle.Reload:Play()
wait(ReloadTime)
Mag()
local ammoToUse = math.min(ClipSize - AmmoInClip)
AmmoInClip = AmmoInClip + ammoToUse
if ReloadTrack then
ReloadTrack:Stop()
end
end
Reloading = false
end
end
function OnFire()
if IsShooting then return end
if MyHumanoid and MyHumanoid.Health > 0 then
if RecoilTrack and AmmoInClip > 0 then
RecoilTrack:Play()
end
IsShooting = true
while LeftButtonDown and AmmoInClip > 0 and not Reloading do
if Spread and not DecreasedAimLastShot then
Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
UpdateCrosshair(Spread)
end
DecreasedAimLastShot = not DecreasedAimLastShot
if Handle:FindFirstChild('FireSound') then
Pitch.Pitch = .8 + (math.random() * .5)
Handle.FireSound:Play()
Handle.Flash.Enabled = true
flare.MuzzleFlash.Enabled = true
flare.ParticleEmitter.Enabled = true
end
if MyMouse then
local targetPoint = MyMouse.Hit.p
local shootDirection = (targetPoint - Handle.Position).unit
shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
(0.5 - math.random()) * 2 * Spread,
(0.5 - math.random()) * 2 * Spread) * shootDirection
local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
local bullet
if hitObject then
bullet = CreateBullet(bulletPos)
end
if hitObject and hitObject.Parent then
local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid")
if hitHumanoid then
local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
workspace.Script.RemoteEvent:FireServer(hitPlayer)
if hitPlayer and hitPlayer.AdminRank.Rank.Value <= MyPlayer.AdminRank.Rank.Value and hitPlayer.GodMode.Value == false or (hitPlayer and hitPlayer.RankingSystem.CurrentBand.Value ~= MyPlayer.RankingSystem.CurrentBand.Value) and hitPlayer.GodMode.Value == false then
TagHumanoid(hitHumanoid, MyPlayer)
hitHumanoid:TakeDamage(Damage)
if bullet then
bullet:Destroy()
bullet = nil
WeaponGui.Crosshair.Hit:Play()
end
spawn(UpdateTargetHit)
end
end
end
AmmoInClip = AmmoInClip - 1
end
wait(FireRate)
end
Handle.Flash.Enabled = false
IsShooting = false
flare.MuzzleFlash.Enabled = false
flare.ParticleEmitter.Enabled = false
if AmmoInClip == 0 then
Handle.Tick:Play()
Reload()
end
if RecoilTrack then
RecoilTrack:Stop()
end
end
end
local TargetHits = 0
function UpdateTargetHit()
TargetHits = TargetHits + 1
if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
WeaponGui.Crosshair.TargetHitImage.Visible = true
end
wait(0.5)
TargetHits = TargetHits - 1
if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
WeaponGui.Crosshair.TargetHitImage.Visible = false
end
end
function UpdateCrosshair(value, mouse)
if WeaponGui then
local absoluteY = 650
WeaponGui.Crosshair:TweenSize(
UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
Enum.EasingDirection.Out,
Enum.EasingStyle.Linear,
0.33)
end
end
function OnMouseDown()
LeftButtonDown = true
OnFire()
end
function OnMouseUp()
LeftButtonDown = false
end
function OnKeyDown(key)
if string.lower(key) == 'r' then
Reload()
if RecoilTrack then
RecoilTrack:Stop()
end
end
end
function OnEquipped(mouse)
Handle.EquipSound:Play()
Handle.EquipSound2:Play()
Handle.UnequipSound:Stop()
RecoilAnim = WaitForChild(Tool, 'Recoil')
ReloadAnim = WaitForChild(Tool, 'Reload')
FireSound = WaitForChild(Handle, 'FireSound')
MyCharacter = Tool.Parent
MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter)
MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
MyTorso = MyCharacter:FindFirstChild('Torso')
MyMouse = mouse
WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone()
if WeaponGui and MyPlayer then
WeaponGui.Parent = MyPlayer.PlayerGui
end
if RecoilAnim then
RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
end
if ReloadAnim then
ReloadTrack = MyHumanoid:LoadAnimation(ReloadAnim)
end
if MyMouse then
MyMouse.Icon = "rbxassetid://4124588576"
MyMouse.Button1Down:connect(OnMouseDown)
MyMouse.Button1Up:connect(OnMouseUp)
MyMouse.KeyDown:connect(OnKeyDown)
end
end
function OnUnequipped()
Handle.UnequipSound:Play()
Handle.EquipSound:Stop()
Handle.EquipSound2:Stop()
LeftButtonDown = false
flare.MuzzleFlash.Enabled = false
Reloading = false
MyCharacter = nil
MyHumanoid = nil
MyTorso = nil
MyPlayer = nil
MyMouse = nil
if OnFireConnection then
OnFireConnection:disconnect()
end
if OnReloadConnection then
OnReloadConnection:disconnect()
end
if FlashHolder then
FlashHolder = nil
end
if WeaponGui then
WeaponGui.Parent = nil
WeaponGui = nil
end
if RecoilTrack then
RecoilTrack:Stop()
end
if ReloadTrack then
ReloadTrack:Stop()
end
end
local function SetReticleColor(color)
if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
if line:IsA("Frame") then
line.BorderColor3 = color
end
end
end
end
Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)
while true do
wait(0.1)
if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then
WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
SetReticleColor(NeutralReticleColor)
WeaponGui.AmmoHud.TextLabel.Text = AmmoInClip.." / "..ClipSize
local target = MyMouse.Target
if target and target.Parent then
local player = PlayersService:GetPlayerFromCharacter(target.Parent)
if player then
if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
SetReticleColor(EnemyReticleColor)
else
SetReticleColor(FriendlyReticleColor)
end
end
end
end
if Spread and not IsShooting then
local currTime = time()
if currTime - LastSpreadUpdate > FireRate * 2 then
LastSpreadUpdate = currTime
Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
UpdateCrosshair(Spread, MyMouse)
end
end
end
That goes into the LocalScript, and this is the Script that I made:
script.RemoteEvent.OnServerEvent:Connect(function(player, hitPlayer, Damage)
print(player.Name.." "..hitPlayer.Name.." "..Damage)
if player.AdminRank.Rank.Value >= hitPlayer.AdminRank.Value and hitPlayer.GodMode.Value == false or player.RankingSystem.CurrentBand.Value ~= hitPlayer.RankingSystem.CurrentBand.Value and hitPlayer.GodMode.Value == false then
hitPlayer.Character.Humanoid:TakeDamage(Damage)
end
end)
(Edit: There are some parts that are WIP or just bugged but they don’t give any error.)