My gun system has wierd bug

I have this gun system, using the FastCast raycasting system (FastCast API)(https://create.roblox.com/store/asset/4453855787/FastCast-Redux) – and for some reason when I shoot my gun there is a HUGE gap with no trail between the muzzle and the bullet- I dont know how to fix this :frowning: . Currently I am putting the trail in the actual bullet, so when it moves the trail should. Apparently this doesnt work at higher velocities, Test it here if you want to see what I mean( if you find any other bugs or any way to make this better please say :pensive_face: ) Tank - Roblox
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Real solution: use the native method of raycasting Roblox provides instead of relying on a 7-year-old module that stopped being maintained.
Learn how to apply velocity for raycasting (hint: it’s all curves) yourself or copy someone’s code - anything except restricting yourself from knowledge and understanding what goes on under the hood, basically.

Looks like those bullets are really moving. It’s probably right on, but by the time you see the trails, it’s a quarter of a mile away.

Hey, so, How do I make this cast drop? because as far as im aware i cant curve a raycast- its why I have used Fastcast( i will try your suggestion out obvs :> )

yeah, it does work incredibly well in every aspect but that damn trail, lol :pensive_face: any idea how 2 fix?

That’s going to take some testing..

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