My HumanoidStateType is always RunningNoPhysics

My HumanoidStateType is always staying still at ‘RunningNoPhysics’

Even if i Stand Still it counts ‘RunningNoPhysics’

Here’s a screenshot of the script:

Here’s a video of my character movement and the output:

https://gyazo.com/dd65d09d63181bdbe2de7f189ab382b6

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image

I just identified this problem as well. Jump/Freefall/Land happens correctly, but everything else is running, but looking at the list, this might be normal behavior.

The problem is, There is no part or object near. I think we need an object near the character to calculate the State of the humanoid

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My point is that I think that running is the collection of states standing/walking/running, as there are no types for the other two. There is no “default” type.

You appear to be correct in the difference between running and runningnophysics.

I’m trying to determine why my character appears to be switching between multiple animations (while standing still), and GetState is not helping.

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