Hi I have a problem of image/texture quality.
I resized it and improved image quality. Then a day after it would be optimized to bad quality
Before:
After:
I tried so hard to improve the quality and make it fit Roblox’s limit. But ends up having bad quality. FYI the image size is 1024x863. I also had to Add an ingame notice to players that if the quality is bad then join another server. But it does not work anymore
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Is this a Decal or a SurfaceGui?
I would highly recommend following Roblox’s recommended thumbnail size of 1920x1080.
Neither its texture
Is that enough?
Have you tried using a SurfaceGui with an ImageLabel?
It’s ingame not Thumbnails. I thought Roblox’s image limit is 1024x1024
Hmm but it is a Texture that has a built in script that allows it to through which the texture is basically a spritesheet. It plays it frame by frame like videoframes but with no audio
If you want to Know how it works and have a solution that would help but other advices help too Example GIF - Roblox that is an example of what I’m using. But the api is not the same though. But it’s very very close to what I made
Hi the problem has been resolved. How? I noticed that the reason why the image quality is bad it’s because it’s stretched. The more it’s stretched the worse the quality becomes. So I reduced the size of the screen to the point it’s appropriate for the players to see and has a good quality.