My imported fbx looks weird

Hi i recently made a custom character with an armature in blender, I exported it as .FBX and imported it in blender using the built-in plugin Avatar Importer.
When i imported it, it looked like this:
image
its supposed to look like this tho?
image

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Are the pieces joined together? If not, join them up and try again, if not, try it as an OBJ.

3 Likes

hello, they aren’t joined together because i didn’t want to use armature deform to apply the armature to the character so i applied single meshes to a single bone.
I tried .OBJ and it looks the same as in blender, just not animateable

2 Likes

This may be because the render fidelity is on “automatic” and automatic puts it on performance fidelity.

If you wanna take a look at it click the mesh-part and go to properties tab, then find this box
image
click it and there should appear many options, one of them should be named “Precise” click that one and check if your problem got solved.

That’s it, I hope it helps :slight_smile:

2 Likes

U ll have to export it to roblox by new mesh importer plugin and manually add attachments and rig builder to make it as npc