I’m having a strange issue with a layerable t-shirt I created for Roblox.
In Roblox Studio, everything works perfectly — the t-shirt displays fine on the avatar with no clipping or issues.
But as soon as I test it in-game, parts of the avatar’s body show through the t-shirt, as if the layer isn’t properly masking the areas underneath.
My inner and outer cages are correctly set up and clean.
At import, I only get 2 minor warnings, while I’ve seen other accessories or clothing items with a lot more warnings that still work perfectly fine in-game.
I don’t get what’s causing this issue on my item.
Could it be something with how Roblox handles culling zones / body masks in-game, or did I possibly miss a setting during import or configuration?
Actually, the issue was with the skinning, like you said, but also with the cage placement. In Blender, I had positioned the cage correctly with all the origins set to zero, but when I imported it into Roblox Studio, the cage wasn’t in the right place. At first, I was using a cage from a YouTube tutorial, but to get it working, I ended up using the official Roblox cage. I also double-checked using the cage edit mode in Roblox Studio, and with the official cage, it was properly placed this time and everything worked fine.