My layerable t-shirt shows avatar body in-game despite proper cages

Hey everyone :wave:

I’m having a strange issue with a layerable t-shirt I created for Roblox.

  • In Roblox Studio, everything works perfectly — the t-shirt displays fine on the avatar with no clipping or issues.
  • But as soon as I test it in-game, parts of the avatar’s body show through the t-shirt, as if the layer isn’t properly masking the areas underneath.

My inner and outer cages are correctly set up and clean.
At import, I only get 2 minor warnings, while I’ve seen other accessories or clothing items with a lot more warnings that still work perfectly fine in-game.

I don’t get what’s causing this issue on my item.
Could it be something with how Roblox handles culling zones / body masks in-game, or did I possibly miss a setting during import or configuration?

Would really appreciate any advice or insight :pray:

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The issue almost always is with the weight painting. I know it can sometimes be difficult to get it just right around the shoulders.

You can try going into the WrapLayer, and in the properties find AutoSkin, and set it to enabled override. It may help!

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Actually, the issue was with the skinning, like you said, but also with the cage placement. In Blender, I had positioned the cage correctly with all the origins set to zero, but when I imported it into Roblox Studio, the cage wasn’t in the right place. At first, I was using a cage from a YouTube tutorial, but to get it working, I ended up using the official Roblox cage. I also double-checked using the cage edit mode in Roblox Studio, and with the official cage, it was properly placed this time and everything worked fine.

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