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I am trying to make chat tags my for lb
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I have to wait for the leaderboard to update then it will give me the tag and if it updates 2 time it will dup my tag and i don’t want that i want the tag when i join and for it to not dup
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I tried removing tags then adding back never worked.
If any one knows how to fix it please help me thanks!
–Main Script–
local statsName = "Wins"
local maxItems = 100
local minValueDisplay = 1
local maxValueDisplay = 9000000
local abbreviateValue = true
local updateEvery = 30
local headingColor = Color3.fromRGB(25, 181, 254)
local DataStoreService = game:GetService("DataStoreService")
local Players = game:GetService("Players")
local DataStore = DataStoreService:GetOrderedDataStore("Wins")
local Frame = script.Parent.Frame
local Contents = Frame.Contents
local Template = script.objTemplate
local ChatTags = require(game:GetService("ServerScriptService"):WaitForChild("ChatTags"))
local COLORS = {
Topaz = Color3.fromRGB(255, 215, 0),
Silver = Color3.fromRGB(192, 192, 192),
Bronze = Color3.fromRGB(205, 127, 50),
Sapphire = Color3.fromRGB(0, 0, 222),
Jade = Color3.fromRGB(20, 198, 0),
Amethyst = Color3.fromRGB(198, 31, 213),
Ruby = Color3.fromRGB(212, 0, 0),
Obsidian = Color3.fromRGB(0, 0, 0),
Tap = Color3.fromRGB(255, 255, 255),
Celestial = Color3.fromRGB(172, 209, 255),
Gold = Color3.fromRGB(255, 255, 0),
Blue = Color3.fromRGB(85, 255, 255),
Default = Color3.fromRGB(0, 207, 218)
}
local ABBREVIATIONS = { "K", "M", "B", "T" }
local function toHumanReadableNumber(num)
if num < 1000 then
return tostring(num)
end
local digits = math.floor(math.log10(num)) + 1
local index = math.min(#ABBREVIATIONS, math.floor((digits - 1) / 3))
local front = num / math.pow(10, index * 3)
return string.format("%i%s+", front, ABBREVIATIONS[index])
end
local function getItems()
local data = DataStore:GetSortedAsync(false, maxItems, minValueDisplay, maxValueDisplay)
local topPage = data:GetCurrentPage()
Contents.Items.Nothing.Visible = #topPage == 0
for position, v in ipairs(topPage) do
local userId = v.key
local value = v.value
local username = "[Not Available]"
local color = COLORS.Default
local success, err = pcall(function()
username = Players:GetNameFromUserIdAsync(userId)
end)
if not success then
warn("Failed to get username for userId:", userId, err)
end
if position == 1 then
color = COLORS.Celestial
elseif position == 2 then
color = COLORS.Tap
elseif position == 3 then
color = COLORS.Obsidian
elseif position == 4 then
color = COLORS.Ruby
elseif position == 5 then
color = COLORS.Amethyst
elseif position == 6 then
color = COLORS.Jade
elseif position == 7 then
color = COLORS.Sapphire
elseif position == 8 then
color = COLORS.Bronze
elseif position == 9 then
color = COLORS.Silver
elseif position == 10 then
color = COLORS.Topaz
end
local item = Template:Clone()
item.Name = username
item.LayoutOrder = position
item.Values.Number.TextColor3 = color
item.Values.Number.Text = position
item.Values.Username.Text = username
item.ProfilePicture.Image = "https://www.roblox.com/bust-thumbnail/image?userId=".. userId .."&width=420&height=420&format=png"
item.Values.Value.Text = abbreviateValue and toHumanReadableNumber(value) or tostring(value)
item.Parent = Contents.Items
local player = Players:GetPlayerByUserId(userId)
if player then
ChatTags.Add(player, "#" .. position, color)
else
print("No player found with userId", userId)
end
end
end
script.Parent.Parent.Color = headingColor
Frame.Heading.ImageColor3 = headingColor
Frame.Heading.Bar.BackgroundColor3 = headingColor
while true do
for _, player in pairs(Players:GetPlayers()) do
local leaderstats = player:FindFirstChild("leaderstats")
if not leaderstats then
warn("Couldn't find leaderstats for player:", player.Name)
continue
end
local statsValue = leaderstats:FindFirstChild(statsName)
if not statsValue then
warn("Couldn't find", statsName, "in leaderstats for player:", player.Name)
continue
end
pcall(function()
DataStore:UpdateAsync(player.UserId, function()
return tonumber(statsValue.Value)
end)
end)
end
for _, item in pairs(Contents.Items:GetChildren()) do
if item:IsA("Frame") then
item:Destroy()
end
end
getItems()
wait()
Frame.Heading.Heading.Text = statsName .. " Leaderboard"
wait(updateEvery)
print("All done")
end
–Module–
local ChatTags = {}
local Players = game:GetService("Players")
function ChatTags.Add(player, tagText, tagColor)
local success, err = pcall(function()
local ChatService = require(game:GetService("ServerScriptService"):WaitForChild("ChatServiceRunner"):WaitForChild("ChatService"))
local speaker = ChatService:GetSpeaker(player.Name)
if speaker then
local existingTags = speaker:GetExtraData("Tags") or {}
table.insert(existingTags, {
TagText = tagText,
TagColor = tagColor
})
speaker:SetExtraData("Tags", existingTags)
print("Added tag for player", player.Name, ":", tagText)
else
warn("No speaker found for player", player.Name)
end
end)
if not success then
warn("Failed to add tag for player:", player.Name, err)
end
end
function ChatTags.Remove(player, tagText)
local success, err = pcall(function()
local ChatService = require(game:GetService("ServerScriptService"):WaitForChild("ChatServiceRunner"):WaitForChild("ChatService"))
local speaker = ChatService:GetSpeaker(player.Name)
if speaker then
local existingTags = speaker:GetExtraData("Tags") or {}
for i, tag in ipairs(existingTags) do
if tag.TagText == tagText then
table.remove(existingTags, i)
break
end
end
speaker:SetExtraData("Tags", existingTags)
print("Removed tag for player", player.Name, ":", tagText)
else
warn("No speaker found for player", player.Name)
end
end)
if not success then
warn("Failed to remove tag for player:", player.Name, err)
end
end
return ChatTags
If anyone knows how to fix it let me know and thanks!