I’ve been working on a Mandelbrot set renderer for the past few weeks its extremely optimized and uses a special algorithm i made that essentially skips thousands and sometimes millions of calculations depending on where you’re looking at : p would appreciate any feedback!
(current canvas size is 500 by 500 so dont expect it to be lightning fast)
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currently you cant zoom in too much cuz of lua’s accuracy im planning on making a group of functions that’ll let me run calculations on a digit basis rather than binary it’ll be slower but its gonna allow some decent accuracy
Awesome. I have often thought of making something similar, but allowing the players to customise the parameters/inputs