I’m an experienced builder, and I have NEVER seen this before. I was wondering if anyone here knew what this is and how to prevent it.
https://gyazo.com/e3ca71ef82117c5a79534a0214cbb8d9
As you can see, all of the parts are shaking and looking like they’re z-fighting and clipping even though they’re not. I have no clue why this is happening.
The parts ARE far away from 0,0,0 BUT I have other models around it that do not do that, and if I move them closer to 0,0,0 they still do that.
If anyone has any questions, or reasons why this is happening feel free to post!
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Hey,
My first thought was is that even anchored?
Please reply for further help.
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This is in studio, not a game or play test. and yes, it’s anchored.
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Could it maybe be that the parts are duplicated and there are two and one of them is not anchored? I had this happening and it’s pretty annoying to remove this. It happens when I misclick commands (cmd A and then cmd D)
(That’s all that I could think of this problem)
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nope that’s not it. There are no duplicates and it’s anchored.
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How far away? I have heard that parts that are thousands of studs away can do that, because of floating point errors. I’m not sure how to fix it.
They are pretty far, i’m not on my computer right now, otherwise i’d send the location, but what throws me off is when I move it close to 0,0,0 it still looks like that.
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The further away from 0, 0, 0, the buggier the rendering engine gets and renders everything with a weird wobbly effect.
Try bringing your map into a new place at 0, 0, 0 and see if this helps solve your issue.
2 Likes