My map lagging and I don't know why (Help)

Hello, I’ve got FPS issues inside my game
I removed virus from meshes, I disabled cast shadows from 90% of the builds and also grouped the buildings, but I still with fps issue and I don’t know what I can do to fix it…
Note: All my friends experienced the same problem!

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What is the current part count within your experience?
Does your programming have memory leaks?
Are you using resource-intensive assets such as meshes with a high tris count?

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If you’re experiencing FPS issues in your game despite having taken steps to optimize it, there are a few more things you can try:

  1. Reduce the number of parts and polygons in your game. This can be done by removing unnecessary parts and simplifying complex meshes.
  2. Use textures instead of high-poly meshes wherever possible. This will reduce the number of polygons in your game and improve performance.
  3. Use LOD (Level of Detail) models to reduce the number of polygons in objects that are far away from the player. This will help improve performance by reducing the number of polygons that need to be rendered at any given time.
  4. Optimize your scripts by reducing the number of unnecessary loops and functions. You can also use coroutine.yield() to pause a script when it’s not needed, which will improve performance.
  5. Test your game on different devices to see if the FPS issue is specific to your computer or if it’s a problem with the game itself. You can also try lowering the graphics settings in your game to see if that improves performance.
  6. Consider using a third-party optimization tool such as Roactify or Streamline to further optimize your game.

I hope these suggestions help you improve the performance of your game. Good luck!


53k parts

Are you using resource-intensive assets such as meshes with a high tris count?
: Idk how to check this :expressionless:


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