My Mesh has a problem

I made a bowl in blender, and then exported it using Recalculate Normals outside, and inside, so if one doesn’t look right, I can go to the other, but they both don’t look right

I have no idea on what to do to make the rim of the bowl show up, please help!

This should help.

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This is due to backface culling, if you go to blender tutorials or ask someone how to turn it on/off you should be able to find out how to fix this.

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