My Meshes act strangely when importing with the asset manager

I’m trying to efficiently and simply import a bunch of meshes to their original location in Roblox studio
However when I use the asset manager my meshes have weird shading.


Does anyone know why this happens? or a fix?

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If you are using Blender, try looking at Face Orientation under,


Then click the faces that are RED and press alt+n and click flip.

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I have done this but it still gives me this issue.

How about the Double-Sided Value on the mesh, is it true?
image

Yes the double sided value is true

Thats odd, I’m afraid I can’t help. Hope you find the issue.

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try using the smart mesh importer on the plugins tab
have you messed with the UV maps by chance?
did you use Blender to make this or is it a roblox model that youre making a mesh?

Does this also occur when it is rotated 90 degrees? What does it look like in direct sunlight?

This may be faces overlapping in your 3d mesh. Would double check that in your 3d modeling software file.

The thing is when I import this same mesh normally, the lighting is fixed.

Hm, okay.

Its good that the lighting is fixed through the normal upload. This may actually be a bug on Roblox’s end! Take some time to report it if you can. :slight_smile:

I don’t think I can, it doesn’t let me post in that section.