Hello I’m Ryxku and I have a very unique bug to report, I have no idea how to fix it and this is truly not normal. I’ve been used to see this bug for several weeks.
This is either plugin related or team create related or both. There are 2 things that come to my mind.
I don’t know exactly how this plugin works, but it might be storing the models in its own cache somewhere and copying them into the camera when editing. If that’s the case delete the model in the camera then run this in the command line to check if and where such copies exist:
local matches = {};
local tocheck = {game};
while tocheck[1] do
local inst = table.remove(tocheck, 1);
if (inst.Name=="CONCERT") then
table.insert(matches, inst:GetFullName());
end
pcall(function()
for _,child in ipairs(inst:GetChildren()) do
table.insert(tocheck, child);
end
end);
end
print("Found", #matches);
print(matches);
The other possibility is that team create doesn’t register when the plugin deletes the copied model, so it just keeps restoring it. In that case, the only solution on your part would be to create a new place from a saved .rbxl file.
Ultimately, if the model doesn’t bother you, it’s not that big if a deal. It won’t ever show up in games because cameras get created as new instances and don’t load anything you parented to them in studio, which is why a lot of plugins use them that way.
I didn’t think it’d be paranoid enough to literally prevent scripts from reading the name of those hidden services. Edited it a bit so that pcall covers everything:
local matches = {};
local tocheck = {game};
while tocheck[1] do
local inst = table.remove(tocheck, 1);
pcall(function()
if (inst.Name=="CONCERT") then
table.insert(matches, inst:GetFullName());
end
for _,child in ipairs(inst:GetChildren()) do
table.insert(tocheck, child);
end
end);
end
print("Found", #matches);
print(matches);
Hi, this looks very much like it’s done by one of your studio plugins or packages/scripts in your game. Please let me know if the advices from @nooneisback helped you to resolve the problem!