My module script is meant to print bombs or missiles when that gamemode is chosen, but it isn’t working.
Module Script:
local module = {}
function module:Bombs()
print("Bombs")
end
function module:Missiles()
print("Missiles")
end
return module
The Script Calling It:
local MyModule = require(game:GetService("ReplicatedStorage"):FindFirstChild("GameModes"))
if SelectedMap == Map2 then
if game.ReplicatedStorage.Gamemodes.Vote2.Value == "Bombs" then
MyModule:Bombs()
elseif game.ReplicatedStorage.Gamemodes.Vote2.Value == "Missile" then
MyModule:Missiles()
end
end
When it picks bombs, it works perfectly fine, but it has favouritism to bombs. But when it picks missiles, the module script doesn’t work. Any help would be appreciated.