My Module Scripts in Server Storage wont work

Hello! I am Dev_Asher and I am working on a find the markers remake but instead of markers there are Bunnies, I have 2 module scripts in Server Storage called Core and Modules. But every time I run the game all my scripts that require them say that Core and Modules are nil, I checked the explorer while I was in the game and it was not there, how do I fix this.

this is the code that is showing the errors

local ReplicatedService = game:GetService('ReplicatedStorage')

local Players = game:GetService('Players')

local BunnyFolder = workspace:WaitForChild('BunnysFolder')

local ReplicatedModules = require(ReplicatedService:WaitForChild('Modules'))
local BunnyConfig = ReplicatedModules.Bunnys

local BunnyModule = require(script:WaitForChild('MainBunny'))

local ServerStorage = game:GetService('ServerStorage')
local ServerModules = require(ServerStorage:WaitForChild('Modules'))
local ServerCore = require(ServerStorage:WaitForChild('Core'))

local DataService = require(ServerCore:WaitForChild('DataService'))


for i, Bunny in pairs(BunnyFolder:GetChildren()) do
	if Bunny:IsA('Part') and Bunny.Parent == BunnyFolder then
		Bunny.Touched:Connect(function(Hit)
			local bunnyName = Bunny.Name
			local bunnyID
			for k, v in pairs (BunnyConfig.Bunnys) do
				if k == bunnyName then
					BunnyModule:CheckBunnyFromID(v, k)
					break
				end
			end
			local LocalPlayer = Players:GetPlayerFromCharacter(Hit.Parent)
			local profile = DataService:GetPlayerProfile( LocalPlayer )
			if not profile then
				return false
			end
		end)
	else
		warn('Touched Part Not From Bunny Folder')
	end
end