My most recent Game Menus (Mostly dinosaur game-based)

Hey so I haven’t really used DevForum much like, at all except one time and I’ve decided to start hopping onto here more seeing how many talented people are on here and the extremely helpful members.

So to start off I thought I’d show some work of mine here before I head to sleep, would really love to see your feedback and thoughts on it! If you have any questions feel free to ask! :happy3:


Allavine Islands: Menu Area [ Dinosaur Survival & Park / Resort ]
Date: 09/28/2019

Gui Design, Scripting and Terrain done by myself.
Structural Builds(Helipad, Tower, etc) done by Dice_True.
Dinosaur Model done by TyrantLKing.
Dinosaur Rigging & Animation done by Diablovenator.
Free Model(s) used: Helicopter.


Allavine Islands: Dinosaur Previewer & Old Menu [ Dinosaur Survival & Park / Resort ]
Date: 05/12/2019-06/10/2019
https://gyazo.com/9a912ceaafe5a5d82073d42e9ed0f1ce
https://gyazo.com/32db4e364ee0a8cc3c515442239dfe04
https://gyazo.com/8ead52357ee5ac73b597cf9555c70fc8
https://gyazo.com/47fb9e2cc0a65675efede425a54b872d
Gui Design & Scripting done by myself.
Structural Builds(Hatchery, Walls, etc) done by Dice_True.
Dinosaur Model done by TyrantLKing.
Dinosaur Rigging & Animation done by Diablovenator.
Free Model(s) used: Foliage.


Game Menu for Blue Fire Studios
Date: 08/31/2019
https://gyazo.com/807206dc981c2d3fa3e0c1505a9cbd12
https://gyazo.com/0dbc779aa2f36e74a7ba01e2ad6a025d
Gui Design & Scripting done by myself.


Special Testing: Game Menu
Date: 04/19/2019
https://gyazo.com/e5d6389720f1c325a73f3668b807d939
Gui Design & Scripting done by myself.


And I think that’s all I’ll post for now, I’m gonna head off to sleep. I hope you guys & girls like my work, I can’t wait to see what sort of feedback and thoughts from you comes my way! :happy3:

(Yes I am literally like never on here(DevForum) so this is truly my start eeek excited :heavy_heart_exclamation:)

12 Likes

This is more of a minor thing for me but I’ve noticed quite a lot that you rely on the same font for most of your UI, so don’t be afraid to change it up a little each time! It might also be cool to make some icons and add them to the buttons, so that they’re even easier to understand and aren’t just text objects.

As for specifics…

Perhaps on the top of your Special testing menu, you can move the title to the right a bit as it feels like it’s quite close to the edge of the UI. It also might be nice if you can use TextSizeConstraint to keep the size of your font the same throughout to maintain a form of consistency among those elements.

What matters most is how scalable the UI is. Is it clear and easy to understand in general, but also clear to see on varying screen sizes? If it scales well, then designing it how you want is up to you! I like to vary the colour and design depending on the themes of the game and style of the game, but you might like to keep the UI a similar style throughout all your projects, so its really up to you!

I really like the styles of your menus! I also like the trail you added to the ‘Special Testing’ menu. Well done, these look great! :grinning:

Hey xeno, didn’t expect to see you here (we used to talk on discord a while back)

The UI looks good, I like the Allavine Islands UI the most

the only thing I can point out is some minor inconsistent text sizes, that comes with using TextScaled
image

the way I deal with this issue is having a TextLabel with a transparent background and then parent it to whatever frame you want as a background and reduce the Y Size of all TextLabels until the size looks more even

before and after doing this

image

green is the TextLabel size

image

as you can see it gives the UI a more clean look, the only downside with this though is it usually wont work well if the text is super long