My mouse look vector.X inverses after character turning back

I’m making head that follow mouse on Y axis, and i have issue. When my character turning back the mouse rotation inverses, and now head not following mouse in good direction, anyone know how i can fix this ? i tried to using - but it do nothing

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I use this statement for my bow

local humPart = char.HumanoidRootPart
repeat task.wait()
    humPart.CFrame = CFrame.lookAt(humPart.CFrame.Position,Vector3.new(mouse.Hit.Position.X,humPart.CFrame.Position.Y,mouse.Hit.Position.Z))
until conditionMet
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Could you send an image? Maybe that would help some people understand the issue :slight_smile:

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Sorry for that long, but i can’t reply before, here is a video:

The problem is mouse cframe inverses after player turns back