there are still some bugs I need to fix, but no one helps me with this game so it is obvious it is going to have bugs. the main thing I am working to fix is first not to make your own blaster kill you. The second is when you die all of the gasters you put will disapear.
I would like to hear your opinion and what I should add in the future. thanks.
i already found a bug in the game.
i am still looking for someone to help me.
its not clear that you jump in portal
map needs to be a map
nice dragonskull model tho
HELP LOL. My god blaster killed me, and it’s not going away. it’s aimed in the player spawn.
please fix it also
Add intermission
btw it’s good.
You should probably add some animations for an example a idle and when they activate the blaster you could make an animation where the character points.
thanks. this game is in its beta setting i am working on the scripting part right now and i will focus on the map. also it is a gaster blaster. not a dragonskull.
that is something i have been trying to fix for the last few days and still no progress.
A decent way to get intermission to a playable level is using local ChosenMap = Maps[math.random(1,#Maps)]
or something like that, then cloning the picked map, setting the clone’s parent to workspace, than finally destroy the clone after the round is done. You can add a timer and set it to only happen once the timer reaches zero like an intermission normally does. You can then add last players standing or respawning. Here are some lines from my code:
local replicatedStorage = game:GetService("ReplicatedStorage")
local Status = replicatedStorage:WaitForChild("Status")
local InGameBool = replicatedStorage:WaitForChild("InGame")
local MapsFolder = replicatedStorage:WaitForChild("Maps")
local Maps = MapsFolder:GetChildren()
InGameBool.Changed:Connect(function()
if InGameBool.Value == true then
-- Choose Map
local ChosenMap = Maps[math.random(1,#Maps)]
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = game.Workspace
wait(2)
Hope this helps!
wait what map are we talking about?
A folder in replicated storage called “Maps” with every map in it
ok? i mean this game is just fighting game with tools you obtain by your level. i dont know how the map will do. we will see, i need to fix bugs in the game now.
thanks for helping.
I mean like you can add an intermission by using something close to what I did for my game, and if you are not going for an intermission, than basically do what you are doing but make the teleporter more obvious that you are going into the map, and make the scripts run when the character is loaded and also add a menu gui when you join so you can pick your weapons and or make a weapon picking gui that you can pick weapons. Over all, good concept, good building, and an open mind. Hope this helps!
ohhhhhh I see. this can actually help me out with the game.
still though i am encountering lots of problems. like when a player dies and he sets his gaster blaster it will stay there forever. i can’t script anything so anything i put in my game is from YouTube or devfourm. and the second problem is that your own gaster blaster kills you and i dont want that so that is why i am focusing on this bugs so hard.
You can just destroy the blaster after use, or disable the scripts inside it and make it cancollide false and transparent, I am not good with tools, so I don’t really know how to fix it. If you want it to disappear after death only, than check if humanoid state for the player is equal to dead, if it is destroy the visible blaster.
This is very cool the animations are smooth This is an undertale fighting game
right?, if so you could add a thorn attack
this is the asset that keeps killing. rbxassetid://6593841988
Make the omni blaster can collide false because I can get stuck inside it. I’m currently playing the game and looking for bugs.
If you attack with the omni blaster in 1st person, you get stuck inside it and die. I normally play in 1st person, so this is a big problem to me.
ok i will turn off can colldie.