Working on it now! Also thank you for the feedback!
I am working on a better version! The green was also to represent toxicity in the air, but I’ll turn it down, you are helpful!
Is the new one better? I hope it is and you like it.
Looks a lot better I just saw it edit
Thank you, the previous one was a bit rubbish… I need to learn to spend more time on these!
It took me a moment to figure out what was going on; it’s not very clear what’s happening. It took me a minute to realize the brown parts behind your character weren’t buildings, yet rather some sort of barrier or fence. As previous posts have mentioned, the lighting doesn’t emphasize what it should. I definitely see potential though.
Oh, ok! The big brown thing to the left is like a makeshift shelter, in the middle there is a fence, and on the right is a run down brick wall (It used to be a house)
Also I agree with the lighting…
I see it now. I see lots of potential, keep practicing!
Wow, this second one is a gigantic improvement! Although some things could be improved (For example, I suggest making the lighting more orangeish, to match the background, or adding more terrain behind the fence because right now it’s just an endless void), I think this one is way better than the first one.
Just stay confident, do everything step by step. You won’t be the best right away, that would be a miracle. Practice makes perfect
Than you all for the encouragement!
The GFX looks incredible… keep of the great work!
pretty basic i’d give it a 8/10
Alright I guess that is good…
Wow Very Nice Keep it up
8/10
Maybe you should
Make your character look like a badass zombie killer
This is the final edit, I was just exploring different aspects. I will probably do that in the future though!
Hello there!
There a few attention-to-detail items you should pay closer attention to in order to increase the quality of the GFX. The character seems out of place when it comes to the entire theme of the render. If you take the zombie and have him sitting against the building dead or dying, it will remove him from the central focus but will still make him clearer to see. The fences could use some slight color variation or textures to make them more distinct rather than all being the same. Also, the last three fence posts should be the same size and either fallen out of place or have a gap in between them.
Finally, the skybox does not fit well with the general vibe you are aiming for. All in all, this was a good attempt at a Desktop Background Render. I’m sure with a lot of hard work and determination you will be doing fantastic renders in no time!
Thank you for the feedback, I just recently started with GFX making!
I like it but it just seems weird to me how there is Roblox and then a realistic background sky.