Had a good read of the book and I can confidently say that it is a great start. The structure is there - You explained the context behind game development like programming languages and game engines, and you’ve covered the basic use of Roblox Studio. Your text is also divided into short, digestible paragraphs to not overwhelm the reader.
Improvements
It would benefit you if you got a bit more in-depth into the explanations and key words, though. For instance, your definition of a programming language is too abstract. You could’ve explained that every game/website/app is made with them, and that Roblox uses LUA.
One more example is how you define a game engine, which you only called an “engine”.
An engine is a type of machine (app) that is capable of making games, these engines use
different techniques of implementing a game and making it playable.
I would write
A game engine is an application/software which facilitates the development of games. These software tend to have a renderer, where you can see a preview of the game, as well as script editors, where the code for the game is written.
This software grants developers the tools needed to make high-functioning games, and often supports multiple programming languages. In this case, Roblox Studio uses LUA (often referred to as LUAU in Roblox use), which is an easy to learn programming language…
While the order and flow of the document is well-written, you should also consider the order of keywords and when to define them. For example, you introduced scripts before getting into Roblox Studio itself, which can be quite confusing.
Other than that, you can work on the formatting of the document. You provided images in the right places which was extremely helpful.
Hope this helps.