Introduction:
The game feels like I am in a type of MeepCity Racing game, which is kinda cool, however, the architecture of the game is unfortunately poor in the two-game modes and do not have any type of objects that can make the cars go faster, “trap” your “opponents” while racing, basically not too many things to make the game interesting.
Gamemodes:
After analyzing the two game modes of the game, Quick Race and Backstretch Battle, both of them have poor architecture and can make the player bored…
Backstretch Battle: I didn’t find arcade fun while playing the 3 different maps. All of them are just a long straight road with some little things to try at least make the player feel a bit fun such as Wedge parts in the map “Jumps” and an ice road on the map “Snow”.
Quick Race: Not realistic… The design of this race mode is equal for the 2 different maps (Bristol Dirt and Bristol) except for one, which is Daytona, different style but long:
The difference between Quick and Backstretch is the design and the laps you need to pass. Quick 5/7 laps and Backstretch 1 laps.
Car Model:
The car seems to be a model that you took from Roblox Studio but with a little texture:
It is difficult to control him in parts where you would need to spin…
There are also some little issues like the place counter… etc, etc…
Feedback:
After a pretty long analysis of the game + modes, here’s what you can make it better:
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Starting the first suggestion is to create a fun intro with NPCs racing on the maps and make Interfaces with a unique style to make the user that joined the game feel like “Hmmm… Sounds cool this game!”. Not only different styles but also more stuff such as a garage section, just like what @AbuMuASin said. If you do not know how to create a unique User Interface (aka UI), I recommend you watch a YouTuber by the name “GFX Comet”.
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Redesign the start areas of the two modes (Quick Race and Backstretch Battle) by putting some buildings, an audience, and NPCs as mechanics that you can interact with them and returning to a specific map, have an animation showing them fixing some issues inside of your car.
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Since you, @SpeedySanikJr, wanted to make a type of Mario Kart game, how about you put some flying cubes that have different items inside that can power up the car (making fast/slow) and can make traps for others that are behind you? It would be interesting! However, do not put a banana or any type of item that is referring to Mario’s game, you can get DMCA for that.
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Create a scene that shows the first 3 winners that won a race in the specific modes + an animated UI that shows your cash growing up.
And to finish this feedback,
- Create more car models with different “skills”.
That’s everything! The game has the potential to be good, but needs to have a team that can have the ability to create realistic and unique ideas, making an innovative game!