Instead of using unions, you’re better off using meshes and delete extra polygons. You should also use basic collisions with Meshes unless you really need accurate collisions. Another way to optimize your build is to turn off CastShadow and Collision (CanCollide along with CanTouch and CanQuery) in parts that don’t need it.
Here’s more:
Chapters
Introduction
Video
The Game
Tips for Performance Test
Devices for Performing Test
Optimization Tips
Configuring Settings
Developer Stats
Developer Console
Microprofiler
Introduction
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Court Smith - TechSpectrum | Project Manager | Game Producer | Event Organizer | Accelerator
I’m writing this guide to help everyone better understand the Roblox tools and the methodology behind how to best use them to your advantage. It is a discipline and it can become costly if you want to e…
UPDATE - 2021
This post is slightly old now so some information on the topics discussed may be out of date or incorrect. Another post may come out at some point updating this information but this is something to keep in mind when reading this post as of now.
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2008. The year where games on the small but relatively ambitious platform “ROBLOX” were the simplest they could get. With limited development resources, many developers were confined to the basic brick and pre-made meshe…